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Jim Raynor
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Posted - 2003.08.13 20:41:00 -
[1]
As someone who uses a Scorpion I can tell you if there's one ship I really don't want to tangle with, it is probably the Dominix. It's probably the second most versatile battleship in the game and does have superior firepower to the Scorpion. Outfitted correctly the Dominix is a tough ship to deal with.
Overall though, when outfitted correctly, the Scorpion should win and if you are using target jammers, you will always win. =P
Scorpion also needs to have either a cap drainer or very good missle skills (think cruise) to compete with a Dominix. So you might want to take that into consideration. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.08.13 20:51:00 -
[2]
Quote: Im flying a scorpion myself, using 4 blasters and 4 damage mods is not as much as I want for the biggest infinitespawns, but the 8 medium slots allows me to hang in there infinitely. 50k + 4x40k spawns cant even bring my shields below 2/3rds.
I'm suprised you use blasters for NPC Pirate killing. I mean with railguns you can sit back out of the pirates optimal range and destroy them with impunity, pretty much. Well, that's how I did it, when I killed NPC Pirates. :) ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.08.14 05:06:00 -
[3]
Quote: So is the Dominix better than the level 2 BB the Megathron?
It's more versatile, and has more room for shield hardeners, ECM, scramblers, ect.
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ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.08.14 07:30:00 -
[4]
Quote:
Told you already, medium blasters are THE npc killing weapons. I can make 5 mil per hour just in bounties with my dominix blaster setup. Thats not possible with rails, you will run out of power ar waste so many slots with capenhancers that you make only hald the damage (and therefore only half the profit).
It's much better to make a bookmark, and snipe NPCs with railguns than it is to use blasters. Most pirates don't have much if any range on their weapons. If you're using blasters to kill NPC Pirates, you're doing it the hard way. =]
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ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.08.14 08:55:00 -
[5]
Quote: blasters on the upper level have rediculous range for a short ranged weapon... put some shield hardeners on specifically designed to block their damage types. go RIGHT where the spawn, put a shield booster on... blast with neutron blaster cannons, with antimatter
Their accuracy falloff is decent but the damage past their optimal is pretty ****ty. Over 5km with a blaster and you're probably missing a lot or doing jack for damage, though you might get a nice hit, rarely. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.08.14 12:28:00 -
[6]
Edited by: Jim Raynor on 14/08/2003 12:35:15
Quote: raynor try using em before u start talkin bad about em i use Large Neutron Blasters and i do most of my damage at 7km-10km with an optimal of 2.3km oh and that damage is about 200 per hit... i get about 750-800 critical hits
Yes and at 15km with 250mm Prototype Gauss I can hit for 150s with a 3sec ROF, use less cap, less powergrid, better tracking.. wait, why would I want to use neutrons again?
I've used large neutrons and they only force me to get closer to my enemies, use more cap, and have worse tracking. ROF of 4.2sec compared to 3sec, I'm pretty sure the damage over time on the railguns is superior.
Maybe when you can find Modal Neutron Blaster Cannons will they be better. Right now the high end medium turrets outperform the low end large ones, IMO. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.08.14 13:33:00 -
[7]
Quote: One thing about Dom vs Sorp. is the drones. They don't lose their lock even if you do. If the scorp is set up for hvy defense the damage may be minimal, but it will be constant. And if he takes the time to kill them, you can send out more. You only need a brief lock on to have them attack...I use a mix of hvies...on dom you can have 20 hvies.....can be most painful if you find the right combo.
Scorpion can field 6 heavy drones. Dominix theorectically can field 10 (provided a few months of training..).
People seem to forget that just because you can haul 20 heavy drones doesn't mean you can use 20 drones at once. The number of drones you can deploy is dependant on Drone and Drone Interfacing.. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.08.15 06:30:00 -
[8]
Edited by: Jim Raynor on 15/08/2003 06:30:14 With Electronics Rank4 Scorpion is using 576/900 CPU, only have Weapon Upgrades Rank2 though. I imagine with Weapon Upgrades Rank 4, I could get under 560 cpu usage.
Not that it matters since, well I have 900 CPU, anyways. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.08.15 06:48:00 -
[9]
Edited by: Jim Raynor on 15/08/2003 06:50:12
Quote: Edited by: Dragon Emperor on 15/08/2003 06:42:23 yeah, your scorpion only has 4 low, 6 high, that's another story, we are talking about gallente/amarr ships. and with electronic 4, mega/arma/apoc cpu is only 540
Uh 304 of my CPU usage is from my medium slots, that's a lot.
I believe Galante ships are supposed to use hybrid blasters and Caldari are supposed to use Railguns. Atleast TomB seems to think Gallante ships are better off with blasters. =P ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.08.15 06:58:00 -
[10]
Edited by: Jim Raynor on 15/08/2003 06:58:50
Quote: Edited by: Dragon Emperor on 15/08/2003 06:53:59 but naturally medium slot modules use less cpu than high slots. many are less than good low slot dmg modules too.
ion/neutral blaster cannon use more cpu than tachyon too
That's not really true at all, the average CPU usage on my medium slot items is 38.. my sensor boosters kind of fudge that because they use 8 cpu each and I use two of those. My low slots use like 25-27cpu each, my weapons use about 45cpu each.
Now.. you can complain about caldari ships CPU.. but look at powercores.. caldari ships are pretty screwed there.. and not many low slots for RCUs. :/
Tachyons are about the most imbalanced turrets in the game. They need to be nerfed.. or other large turrets improved (which is probably the best way to go). ------
ROBBLE ROBBLE |
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